Maybe this is not relevant anymore since Unity can compress WAV files directly to very compact seamlessly looping OGG files and can't see any benefit using MP3s nowadays, but I actually were able to loop MP3 files surprisingly well with a script I wrote. :)
///
/// Trims silence from both ends in an AudioClip.
/// Makes mp3 files seamlessly loopable.
///
///
///
///
AudioClip trimSilence(AudioClip inputAudio, float threshold = 0.05f)
{
// Copy samples from input audio to an array. AudioClip uses interleaved format so the length in samples is multiplied by channel count
float[] samplesOriginal = new float[inputAudio.samples * inputAudio.channels];
inputAudio.GetData(samplesOriginal, 0);
// Find first and last sample (from any channel) that exceed the threshold
int audioStart = Array.FindIndex(samplesOriginal, sample => sample > threshold),
audioEnd = Array.FindLastIndex(samplesOriginal, sample => sample > threshold);
// Copy trimmed audio data into another array
float[] samplesTrimmed = new float[audioEnd - audioStart];
Array.Copy(samplesOriginal, audioStart, samplesTrimmed, 0, samplesTrimmed.Length);
// Create new AudioClip for trimmed audio data
AudioClip trimmedAudio = AudioClip.Create(inputAudio.name, samplesTrimmed.Length / inputAudio.channels, inputAudio.channels, inputAudio.frequency, false);
trimmedAudio.SetData(samplesTrimmed, 0);
return trimmedAudio;
}
Trending Articles
More Pages to Explore .....