Answer by alucardj
I can only give you my noob experience. You have to save your audio as a **.wav** (for some reason, a small amount of data is added to the beginning/end of the MP3, I am assuming for ID tag and track...
View ArticleAnswer by electro61
I wrote up a post that explains how to create seamless looping files and convert them for in game use! It should answer any questions you have :)...
View ArticleAnswer by unfa
MP3 is no good for seamless looping, because it indeed messes up the timing, inserting a small pause in the beginning of the file. This has nothing to do with tags (they are inserted at the end of the...
View ArticleAnswer by Untherow
Maybe this is not relevant anymore since Unity can compress WAV files directly to very compact seamlessly looping OGG files and can't see any benefit using MP3s nowadays, but I actually were able to...
View ArticleAnswer by alucardj
I can only give you my noob experience. You have to save your audio as a **.wav** (for some reason, a small amount of data is added to the beginning/end of the MP3, I am assuming for ID tag and track...
View ArticleAnswer by electro61
I wrote up a post that explains how to create seamless looping files and convert them for in game use! It should answer any questions you have :)...
View ArticleAnswer by unfa
MP3 is no good for seamless looping, because it indeed messes up the timing, inserting a small pause in the beginning of the file. This has nothing to do with tags (they are inserted at the end of the...
View ArticleAnswer by Untherow
Maybe this is not relevant anymore since Unity can compress WAV files directly to very compact seamlessly looping OGG files and can't see any benefit using MP3s nowadays, but I actually were able to...
View ArticleAnswer by alucardj
I can only give you my noob experience. You have to save your audio as a **.wav** (for some reason, a small amount of data is added to the beginning/end of the MP3, I am assuming for ID tag and track...
View ArticleAnswer by electro61
I wrote up a post that explains how to create seamless looping files and convert them for in game use! It should answer any questions you have :)...
View ArticleAnswer by unfa
MP3 is no good for seamless looping, because it indeed messes up the timing, inserting a small pause in the beginning of the file. This has nothing to do with tags (they are inserted at the end of the...
View ArticleAnswer by Untherow
Maybe this is not relevant anymore since Unity can compress WAV files directly to very compact seamlessly looping OGG files and can't see any benefit using MP3s nowadays, but I actually were able to...
View Article
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